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Yura Berezovsky2017-07-12 18:07:21
Game development
Yura Berezovsky, 2017-07-12 18:07:21

How to become an artist in gamedev?

Where to start studying the specialty of the artist? What books to read? What should be studied first? How exactly should this be done? How can you develop your skills in this area?

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Evgeny Shatunov, 2017-07-12
@Jurajkeee

Yura Berezovsky , everything that is useful for strengthening knowledge will do. Books on architecture, mechanical engineering, anatomy of animals and people, bodybuilding (because they talk well about motor skills and muscles).
More specifically ... Here's what my wife's eye grabbed from the shelves:
* James Ghani - Color and light.
* Gottfried Bammes - The image of a man
* F. Delavier - Anatomy of strength exercises.
And, as always, you need to study everything first. But it is desirable to strengthen only in those directions that fascinate you. Then your skills will go uphill.
The main instruments of the artist have either this name:
or like this:
Wacom - more expensive and considered cooler. Huion - young, daring, all the time they strive to bite the share of the wakoma.
There is an opinion that even if now you can’t work with a tablet, you should still work with it at least 2 hours a day. You'll get used to it.
ArtStation motivates self-learning well.
Roman Gura, it seems, sometimes takes study groups for money. Romka's skill is able to raise both for those who have everything sour, and for those who have already achieved something.
Leo Hao also seems to have been teaching beginners recently.
By the way, I advise you to pin the "Take and draw" group , it is useful.
Somehow, in general. Dare.

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