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Which game builder should you choose to create an FPS with dynamic destruction?
Hello,
imagine that you have a boring monotonous office job that has nothing to do with programming, but you also have a very old dream: to create a shooter with unusual mechanics, and one of the "chips" of your FPS is the dynamic destruction of enemy models, as implemented in Doom 2016. In addition, let's assume that your knowledge of higher mathematics and programming in C++, C#, JS, Python is about zero... ... ...no, of course, for some in this situation, the decision to forget this the idea seems quite logical, but recently there have been so many stable friendly game designers with paid (and free) add-ons: Unity3D, UT4, Godot ... and so many videos about creating games, including schoolchildren, that you become It's embarrassing to quit without even trying.
So which builder would you choose and what tool (program/library/add-on) did you use to create a FPS with dynamic destruction?
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