A
A
Alexander2018-10-25 10:13:03
3D
Alexander, 2018-10-25 10:13:03

How to automatically bake textures, apply to objects and merge into one file in 3ds max?

I use 3ds max + corona renderer. There is a scene with several hundred objects. All these textures need to be baked in corona-beauty using render to texture. At this stage, there is a problem with the fact that at the output I get a separate texture file for each object. This is very inconvenient and not optimal. I would like to get one very large texture at the output, which can simply be applied to the entire scene. Is it possible to do this?

Answer the question

In order to leave comments, you need to log in

1 answer(s)
E
Egor Padalka, 2018-10-25
@LordGuard

Yes, of course, you need to temporarily merge all objects into one EditPoly -> Attach multiple bake and unmerge.

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question