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How to analyze code execution performance in unity+visual studio?
Is it possible to analyze code execution performance in visual studio? (for debugging in the unity game in the editor) Let's say I have a function, I need to find out for which places it takes a long time. Highlight the lines with color there, or else how to tell.
The profiler showed that I already knew that one function works for a long time. I need details, preferably in the editor to see directly which lines are problematic. How many of them are performed
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