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How to adapt the width for tablets and wide screens?
There is a game, conditionally racing like in Tetris, or tetromino.
Stretching such a game horizontally would be ugly.
What I saw others solve it:
1 - disable screen flip in the game, then the user will be forced to hold the device in a certain orientation
2 - crop the screen and replace the free space with a dark screen or other background.
An example of a stretched game horizontally
An example of a fixed width, but the user can change the orientation, in theory, it's better for UX
I don't understand how exactly to implement this from a technical point of view in cocos2d, libgdx or any other framework?
Are there any other ways to solve this situation?
How would you solve it and why?
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In the error, it is clearly written, there is no file or directory, check if you have access rights and in general the path is correct
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