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How does WSL (1/2) use computer resources?
How does WSL use computer resources?
It is clear that some of the resources of both the CPU and the GPU will be used by Windows itself, but can WSL use ALL the remaining resources for Penguin processes? For example, for the FFmpeg process or, for example, for compiling it.
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The CPU will stand out for compilation, there are no problems (if you compile multi-threaded, of course (-j in make), there will actually not be big differences.
But with processing, everything is not easy - acceleration on the GPU will not work, nor in WSL1 (there is no corresponding emulation ), nor in WSL2 (virtual video card driver can't do that there).
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