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How do I maintain and view statistics on my games with the publisher?
Hello, friends!
We are still a young studio (by the standards of the gaming industry) but already with an existing game in the market. More recently, we decided to make a casual game for a certain publisher (let's say the game was accepted). Naturally faced with a number of serious questions. Of course, the great "Internets" immediately clarified some points, but still a number of questions remained, so I decided to ask you.
So how does a publisher monitor games? In other words, how can we (the studio) see the number of installs of our game in different markets and stores, the number and amount of in-game purchases, income from an advertising aggregator, etc.
Thanks in advance to everyone for the replies!
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In Google Play, the game can be shared between different dev accounts. Accordingly, you will see the game in the dev.console and watch all the statistics. I think that the vast majority of other markets and aggregators have the same feature. There is already a question for the publisher - whether he wants to do this.
Secondly, you can insert your statistics - Dev2dev, flurry, GA and collect everything you need in it.
Third - ask your specific publisher this question - they may have their own mechanisms for doing this.
Use any analytics. Google analytics, Flurry, Fabric answers... Thousands of them. Log all events that are important to you. That's the whole story.
There are also a number of answers in this video - https://www.youtube.com/watch?v=hh_1W9GHG48 (Charlie Oscar: 10 signs of a bad contract: what you should not sign with partners) - just about numbers and control, the moments are sorted out
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