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How do I know if I have reached the Junior Unity Developer level?
I make games for mobile devices, at the moment I made a roguelike for it and a simple hyper-casual game, after which I had a question: "What should I know in order to try to get a job?". Jobs for a junior (at least those jobs that interest me) are mainly developing hyper-casual games. So I wondered what I need to be able to get there?
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For the position of a junior, this may be enough in some teams. But only in some. Usually there should be a good theoretical knowledge of programming. algorithms, data structures, how c# works, garbage collection, type system. A person who, following the examples of people from the Internet, has collected something, can be considered to be incapable of anything. This is the merit of the engine developers who created an intuitive product that even children can use. But using the engine has nothing to do with game development, completely different things are important there. In some teams, usually either rather weak or vice versa, they are able and willing to grow a developer from ~~complete zero~~clean slate. June may be stupid, not doing the best, but MUST be able to listen and continuously work on himself. Learn how to do it and not argue. And if you haven't received it before, get theoretical knowledge, without which you cannot become a full-fledged developer, even having disassembled the unit itself up and down. Usually jun takes the time of senior colleagues for his training. In the GC, usually juniors are not needed, people with experience from the middle are preferred there, who are able to take on the project (Usually, with non-trivial mechanics. After all, the GC has existed for several years, and the player already needs to be surprised and hooked by something. Many GC games now are difficult to implement feature in a minimalistic environment) and implement it yourself in a short time. The GC has existed for several years, and the player already needs something to surprise and cling to. Many GC games are now a hard-to-implement feature in a minimalistic environment) and do it yourself in a short time. The GC has existed for several years, and the player already needs something to surprise and cling to. Many GC games are now a hard-to-implement feature in a minimalistic environment) and do it yourself in a short time.
How do I know if I have reached the Junior Unity Developer level?
So I wondered what I should be able to do in order to get a job there?
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