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How do game engines store scene objects?
I want to write my own game engine. I ran into a problem, let's imagine that there is a scene that stores all objects in the form of a list, and each object has its own modules, the modules need to receive the parent object and some objects from the scene. I write in java, if you say that java is slow, I will choose c++. How it is beautiful to implement?
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a ton of literature is devoted to this issue, and you want to briefly reveal the topic in 2 words .. the easiest option is to first study the unity / unreal engine and decide what you don’t like about them, then start sawing your engine
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