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How correctly to receive data from a socket (TcpClient)?
Good afternoon!
There is an API that sends JSON through sockets. The problem is that with large responses, TcpClient does not always have time to receive all the data. Please tell me how to solve this problem.
I accept it this way. Thread.Sleep() partially solves the problem, but firstly, not always, and secondly, it slows down other lighter requests.
using (var client = new TcpClient(_settings.Host, _settings.Port))
{
using (var ns = client.GetStream())
{
using (var ms = new MemoryStream())
{
await ns.WriteAsync(requestData, 0, requestData.Length);
do
{
byte[] responseData = new byte[client.ReceiveBufferSize];
int recivedBytes = await ns.ReadAsync(responseData, 0, responseData.Length);
await ms.WriteAsync(responseData, 0, recivedBytes);
Thread.Sleep(400);
} while (client.Available > 0);
var response = ms.ToArray();
var result = Encoding.UTF8.GetString(response);
return ParseResponse(result);
}
}
}
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Solved the problem using StreamReader
using (var client = new TcpClient(_settings.Host, _settings.Port))
{
using (var ns = client.GetStream())
{
using (var sr = new StreamReader(ns, Encoding.UTF8))
{
await ns.WriteAsync(requestData, 0, requestData.Length);
var result = await sr.ReadToEnd();
return ParseResponse(result);
}
}
}
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