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Elnur Tazhimbetov2017-05-15 22:13:01
Java
Elnur Tazhimbetov, 2017-05-15 22:13:01

How can you write a Bot to move to food (there are its positions in a two-dimensional array) in the fastest way?

Is there a food code?

food
package project;

import java.util.Random;
import javafx.application.Platform;
import javafx.scene.Node;
import javafx.scene.control.Label;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.paint.Paint;
import javafx.scene.shape.Circle;

public class Food {

    private Map map;
    private Pane foodPane;
    private Player player;
    private Circle circle;
    private Position foodPosition;
    private Label seconds;
    private final int timer = 5;
    private int numOfCircles = 10;
    private int time;
    private int points;
    private int size;
    private int[][] cells;

    public Food(Map map, Player player) {
        this.map = map;
        this.foodPane = new Pane();
        this.map.getChildren().add(this.foodPane);
        this.player = player;
        this.size = this.map.getSize();
        this.cells = this.map.getMap();
        Thread thread = new Thread(() -> {
            while (this.numOfCircles > 0) {
                this.createFood();
                Platform.runLater(() -> {
                    this.foodPane.getChildren().addAll(new Node[]{this.circle, this.seconds});
                }
                );
                this.time = 5;
                while (this.time > 0) {
                    Platform.runLater(() -> {
                        this.seconds.setText("" + this.time);
                    }
                    );
                    if (this.player.getPosition().equals(this.foodPosition)) {
                        this.points += this.time;
                        break;
                    }
                    try {
                        Thread.sleep(1000);
                    } catch (InterruptedException var1_2) {
                        // empty catch block
                    }
                    --this.time;
                }
                try {
                    Thread.sleep(10);
                } catch (InterruptedException var1_3) {
                    // empty catch block
                }
                Platform.runLater(() -> {
                    this.foodPane.getChildren().clear();
                }
                );
                --this.numOfCircles;
            }
            System.out.println(this.getPoints());
        }
        );
        thread.start();
    }

    public int getPoints() {
        return this.points;
    }
    Position pos;

    private void createFood() {
        int n;
        int n2;
        Random random = new Random();
        double d = this.map.getUnit();
        do {
            n = random.nextInt(this.size);
            n2 = random.nextInt(this.size);
        } while (this.player.getPosition().equals(new Position(n, n2)) || this.map.getMap()[n][n2] == 1);
        pos = new Position(n, n2);
        this.circle = new Circle((double) n * d + d / 2.0, (double) n2 * d + d / 2.0, d / 4.0);
        this.circle.setFill((Paint) Color.GREEN);
        this.foodPosition = new Position(n, n2);
        this.seconds = new Label("5");
        this.seconds.setTranslateX((double) n * d);
        this.seconds.setTranslateY((double) n2 * d);
    }

    public Position getPosition() {
        return pos;
    }
}

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