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WasTabon2021-04-18 14:46:56
Unity
WasTabon, 2021-04-18 14:46:56

How can you implement the mechanics of the field like turn-based strategies?

To be honest, I don’t even know how to describe it, so here’s the screen
607c1bef1a104140586768.png
. And, like, each square is a separate field where you can put fighters.
Is there any generally accepted way to create this? Or just throw 2D sprites on the stage and pour them into the group so as not to interfere

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