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Artem2013-01-18 23:45:47
Android
Artem, 2013-01-18 23:45:47

How are Android games like Talking Tom Cat written?

Interested in general information to understand from which end to approach this. In particular, how do graphics fit in with code? In what form is the graphics put into the application? Is it just a set of sequentially changing pictures, or is a certain skeleton of a character created programmatically, and then graphics are “stretched” onto it?

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An, 2013-01-19
@Flanker_4

Here is a detailed discussion of Tom's talking cat and how to do the same. Under ios, but I think you will figure it out without problems, besides, coconut is also available on android.
www.cocos2d-iphone.org/forum/topic/13942 Also
here
stackoverflow.com/questions/4744827/make-applications-similar-to-talking-tom-cat

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Eugene Obrezkov, 2013-01-18
@ghaiklor

You can take a game engine, such as Unity 3D, it is cross-platform. Models, animations, textures are taken. All this is thrown into resources. You manage animations and model locations with code, and so on. etc. This is in short.

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nochkin, 2013-01-19
@nochkin

If you're so interested, you can parse the file with the application (usually it's just a zip) and see the resources.
Usually, this is a set of pre-prepared animations.

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