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Game server on Asp.net for playing on Unity?
Good day. There are significant problems with writing the most banal server that will receive requests from the server and write information to the database.
Since I am a C# programmer and not bad at .Net, I would like to ask experienced progers "how do you look at writing a game server on Asp.net and deploying it on an external hosting". After that, contact him."
I hope for advice in the direction of .net.
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Normal solution. Three servers have already done this, no dependence. Only from the nuances. Better use ASP.NET WebAPI, or the new ASP.NET MVC from .NET Core. It is necessary to host not on IIS, but as self-hosted. Forget about Linux if .NET Core is not used. sockets in Mono break under load and it is not known when they will be fixed, and the HttpListener itself is written without love.
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