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Game programming for Sega Mega Drive/Genesis?
Good day!
I would like to ask the habraaudience whether it would be interesting for you to read a series of articles on game programming for the Sega Mega Drive / Genesis or Dendy game console? Recently, as I understand it, the audience has awakened a serious interest in this topic. Confirmation is a series of articles on programming games for the Sony PlayStation 2.
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It would be interesting for me to read ... at one time I just didn’t get out of sega games, it would be very interesting to write something of my own and find out how it works there.
Write, I would love to read. Contra and Mortal Kombat II are everything.
I didn’t have a shogi, but there are a lot of cartridges left for the dandy) as you remember such games as Mario, Tanks, Tiny Toon, I just want to go back and play the console in front of the TV. I have a joystick, I tried to play on an emulator, but it's not that ...
It will not be bad to see a series of articles on this topic
I support. In general, it would be very interesting to know something about the creation of 8-16-bit masterpieces like “double dragon” or “Nekketsu! Street Basket. What teams created them, what is happening to them now, what they used to draw graphics and write code.
Found on a third party resource: darkdust.net/writings/megadrive
Good day to all.
Is there anyone in the discussion who can write a game for Sega?
There are prefixes, there are heroes. We need to make a game. If it does, then maybe a few.
If interested, write in a personal.
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