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Game economy. What to read?
In general, that's the whole question ..
How is the in-game housekeeper usually calculated?
Or is it know-how and a secret behind 7 seals ...
I would love to read something on the topic. Not necessarily a difficult level, rather on the turn - the easier the better. BUT really playable.
For example, I read with pleasure on Habré about Caesar's game code.
I would not even have this not this level, but something simpler.
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It is usually considered in Excel and often many things depend on the specific game.
Can help you:
gamesmaker.ru/industry/common/ekonomika-v-mmorpg-c...
gamesmaker.ru/industry/common/ekonomika-v-mmorpg-c...
and video:
https://www.youtube .com/watch?v=Uxzmwxw2xKA
https://www.youtube.com/watch?v=xyD55aRtmlQ
https://www.youtube.com/watch?v=UtWBjyV-CAQ
https://www.youtube.com/ watch?v=Aeiro5axWds
And most of the articles from here - siliconrus.com/category/games (especially where there are translations from the Deconstruction of fun blog)
Judging by the fact that the person who develops the economy for Valve games (Janis Varoufakis) went to work as the Minister of Finance of Greece, there is not much difference with the real economy.
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