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Game development, learning 2D/3D graphics?
Good afternoon colleagues.
I am a developer in a government office ("pros" + MFC), I want to switch to Unity + C #. The only problem is that I'm not familiar with computer graphics (mathematics is all right) and before I go over to Unity, I want to study the graphics itself, because before I did not know about such things as: polygon, meshes; What is the difference between raster and vector graphics.
Therefore, I ask you, colleagues, point me to a normal resource (book, video), where computer graphics is well and completely described from and to. At least in the volume that is needed for game development.
Everything that I found on the net gave me very fragmentary concepts.
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