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FPS drops in Chrome mobile browser when canvas is not completely redrawn in an HTML5 game. How to deal with it?
I am writing a browser game that should work on mobile platforms for further porting, in order to optimize, I do not redraw the entire Canvas, but only the changed parts, while the optimization for the native android browser works, and in Google Chrome the FPS can drop below 10. I have been fighting android bugs for a month now browsers, so I decided to ask for advice)
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How can you say something without seeing the code? It is possible that in no way, after all, everything rests on the browser implementation. As an option, look at chrome api \ sdk, maybe there are some notes there. I made several simple games - there seemed to be no problems even with a complete redraw.
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