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Isaac Clark2012-03-12 18:27:08
HTML
Isaac Clark, 2012-03-12 18:27:08

Features of HTML5

Hello.
Tell me please.
I'm interested in the possibilities of HTML5, or rather, is it possible to create a browser game that will not be inferior in graphics to, for example, this one:
www.youtube.com/watch?v=7IdLuKmWJ8w
or, yes, create exactly such a game on HTML5?
If NO, please explain WHY NOT?
The game is 2D, that is, it can be implemented on sprites, if the artist is good, he will draw the same way as the original, then what's the problem? With loading? Will physics slow down? Or something else?
I am very interested in your opinion, since I have been “driving” in the direction of html5 games for a long time and have not found a single decent game with beautiful graphics, which is why I am interested in this question.
What prevents developers from making a game with a decent interface and design of levels and characters.

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4 answer(s)
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Vitaly Zheltyakov, 2012-03-12
@VitaZheltyakov

What does a game on HTML5 mean?..
And if you think objectively:
- You can do anything you like even without HTML5;
- The main problem is to find an artist with a physiologically correct hand position;
— The problem with subloading is solved easily;
- It's not physics that slows down, but animation. Although the issue is solvable;
- Developers are hindered by the fact that they are elementary programmers and do only a small part of the work.

S
Stdit, 2012-03-12
@Stdit

The game is still 3D. WebGL (judging by the demos) should probably be enough for something like this. Naturally, it will not be enough to hire ordinary html5 / js programmers to make such a game, this is not a site after all. Here, first of all, we need an expensive artist, designer, 3D specialist, animator, sound engineer and other specialists employed in the game building industry, and not the web. To create a "decent game" requires large investments, and the WebGL + html5 platform is still quite young and raw (standards are not even really accepted). At the same time, the source code of such games is open.

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egorinsk, 2012-03-13
@egorinsk

In general, it is possible. But it's difficult. Since you need a person with professional knowledge of the features acc. technologies and the ability to write optimized code (and not stupidly copy-paste what I found somewhere on the net). A background in game development on other technologies will also be useful.
Finding a flasher is easier and cheaper than messing around with HTML5.
As for the possibilities, there is such a Mozilla Demo site. There are examples of what can be done in HTML 5:
developer.mozilla.org/en-US/demos/detail/no-comply/launch
These demos also show the problems of the technology: no support in IE, cross browser glitches, also if you are aiming at mobile devices, forget about HTML 5 - it will slow down.

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Ivan Zhuravlev, 2012-03-15
@InteractiveTechnology

I agree with other comments, still only WebGL, otherwise not every computer will pull such a game. Here sometimes a simple canvas eats up to 90% of the processor, and what can we say about 3d models. Not the technology for such tasks.

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