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Compiling for ios on unity, pitfalls, which poppy to choose?
I develop games in unity for android, but I want to start on ios and release in the appstore. For this, I understand that you need a PC on mac os. I thought about buying a macbook of the year 2013 2012 and I'm scratching my head whether it will be possible to compile games from this device, buy a developer account and release it in the store. Or is he old for this or how does it even work?
Please dedicate knowledgeable people who developed games on unity and released them in the appstore.
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Try this
https://github.com/vkorotenko/MacOSMojaveOnHyper-V
Releases for the store build normally, plus the debugger works. There is no need to leave the PS anywhere, everything works on one computer.
You can see the discussion in this thread
How to install macOS on Hyper-V?
To do this, you first need a developer account. You can use Cloud Build, but you still need a developer account + a poppy key, so you can build it from under Windows. In fact, there is not much difference on what to collect. There, from the differences in terms of build, there were differences only for old tablets / phones that use the Metal graph, with poppies there is no difference, except for the performance of the poppy itself.
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