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Classes in unity c#?
New to both Unity and c#. So do not judge strictly)
Now I'm studying classes. In theory, everything is clear, but in practice it is worse. I'm currently doing my first project - a 2d pixel platformer. The idea is simple, each level is visually the same, but the passage is different. I would just like to ask you to give examples of the use of classes on this project.
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Answer to the reformulated question from the comments on Dance Macabre 's answer :
I would like to receive an answer about the use of several classes in one script.In Unity, you CAN describe as many classes as you want in one script.
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