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ZhukovMisha2019-10-30 20:04:32
unreal engine
ZhukovMisha, 2019-10-30 20:04:32

Can you help answer some easy Unreal Engine questions?

I've been learning Unreal Engine for about a week.
I went to a very famous resource, take an easy test.
I would like to get an answer to them (You can write the number of the question and the number of the answer))
Here are the questions.

  1. Select assets required for Animation Blueprint to work correctly:
    Material
    all answers are correct
    Physics Asset
    Skeleton, Skeletal Mesh

  2. The Animation Blueprint node that allows you to blend animations based on one or two floats that change during the game is called:
    Blend Per Bone
    Blend Space
    State Machine
    Final Animation Pose

  3. Keybindings can be set in:
    The Actor 's Details window The
    Project Settings window The
    Construction Script
    column The Level Blueprint column

  4. The asset that stores the current state of the game needed for AI is called:
    Behavior Tree
    Blackboard
    Nav Mesh Volume
    AI Controller

  5. Select a node that cannot be added to the Behavior Tree:
    Service
    Decorator
    Query
    Task

  6. Game Mode is an asset designed to:
    store links to assets located at the level
    of describing the transition logic between UI screens
    storing key bindings, gamepad buttons and gestures on a mobile device
    describing the rules of the game and the general logic of the game loop

  7. Select the tab inside the Landscape window, which contains tools for creating the general shape of the landscape, such as mountains or depressions:
    Sculpt
    Paint
    Manage
    Select

  8. Foliage objects cannot be placed on:
    Landscape
    Static Mesh Actors
    BSP Geometry
    Skeletal Mesh Actors

  9. Materials in UE4:
    Created using the visual node system
    Imported from an external package Created
    in code
    Embedded in the Static Mesh asset

  10. Select a type of light mobility that is not available in UE4:
    Stationary
    Linear
    Moveable
    Static

  11. The actor that adds fog to the level is called:
    Directional Light
    Sky Light
    Atmospheric Fog
    Sky Box

  12. The following particle system modules are required in each emitter:
    all answers are incorrect
    all answers are correct
    Required, Spawn
    Initial Velocity, Size By Life

  13. If you drag an audio asset from the Content Browser window onto the stage, it will automatically create:
    Ambient Sound Actor
    Sound Cue
    Sound Class
    Audio Volume

  14. To bind one actor to another inside the cinematic, use the track:
    Transform
    Attach
    Spawned
    Animation

  15. Sequencer in UE4 can be used to:
    preview textures and materials
    create game logic
    create in-game cutscenes
    scripted movement of actors and play out animations

  16. Project build settings are located in the Project Settings window in the section:
    Packaging
    Maps & Modes
    Target Hardware
    Supported Platforms

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2 answer(s)
V
Valery Chmykh, 2019-10-31
@ZhukovMisha

1) Skeleton, Skeletal Mesh
2) Blend Per Bone
3) Project Settings window
4) Blackboard
5) Query
6) descriptions of the rules of the game and the general logic of the game loop
7) Sculpt
8) Skeletal Mesh actors
9) are created using a visual node system
10) Linear
11) Atmospheric Fog
12)
13)
14) Attach
15) creating in-game cutscenes
16) Packaging

V
Vladislav Lyskov, 2019-10-30
@Vlatqa

You can write the number of the question and the number of the answer)

Thank you for the privileges

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