Answer the question
In order to leave comments, you need to log in
Can fps drop in online games due to the network?
I would like to know if there is any influence of the network on fps in games. I noticed that in online games like CS: GO, GTA V, SAMP, FPS drops or friezes go. And if you go into a single, then everything is fine.
Answer the question
In order to leave comments, you need to log in
Friezes due to network delays are absolutely real. It is simply impossible to implement a client-server game in a different way, it cannot continue to play on its own separately from the server.
But the drop in FPS is a sign of bad architecture. With a good architecture, frame drawing is handled by a separate thread, which at no time makes synchronous network I/O calls and will continue to draw frames as fast as possible (but not smarter than vsync) even at times when the gameplay is frozen waiting for interaction with the server.
Implementation dependent.
In the general case, it shouldn’t, but if data from the network is needed to draw objects, then it can slow down.
The very load on the network that games create has practically no effect on FPS. But when downloading files in parallel on a gigabit connection, it can already affect the processor, especially over https or torrents.
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question