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Can anyone recommend tutorials on full model creation for games?
In general, the question is as obvious and simple as possible. I need to find some, preferably a video, guide to the complete creation of models for the game. With all the ensuing details - modeling, sculpting, retopology, texture baking, rigging, and at least just the right export to the engine, without any troubles.
I consciously understand that without "experience" and "treymore" something surazny I'm unlikely to succeed. However, I would prefer to at least understand which buttons to poke.
- the preferred environment for creating models, naturally a blender.
- it is preferable to create character models. Not necessarily complex, I don't require a super professional sculptor or modeler
- I'm most interested in retopology and texture baking with their subsequent correct export to the unit. as an option
Answers like "googled" go through the woods. Unfortunately, I could not find professionals who know how to correctly combine all the steps that I listed above. Maybe I searched badly. Often, instead of normal tutorials in internets, there are accelerated videos. In which nothing is clear at all.
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And so, you want to get information in a structured way, sounds like a course.
https://cloudlessons.ru/v/321/
Pretty good course. It starts with the basics, unfortunately they don’t teach how to create characters, but you can create inorganic assets, you will start using the blender confidently. How to get a course is up to you.
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