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Building a unity project for the android platform?
How to make it so that after building the project in unity for android, not an apk file is formed, but a sln solution for Visual Studio in which you can already use Xamarin to edit the original script written in unity and work with android stems - such as a gyroscope and an accelerometer? I ask because on Windows Phone this is done - I watched the tutorial - but on android it does not work out that way.
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As far as I understand, no .sln is needed, like Input.gyro, Input.acceleration.
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