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Books on making a game like doom 2016?
Hello!
I recently read an article about DOOM 2016 ( https://habrahabr.ru/post/309844).
I would like to read the most modern book, which would tell the most modern techniques and techniques.
What books tell how to create such masterpieces?
PS: Most of the books that I found on the Internet are out of date.
PS2: Books about unity 3d, unreal engine and the like are not of interest.
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The most modern techniques are invented by programmers and academicians, in books you will find only outdated information. You can start with GPU Gems , many of the things described there have only recently begun to appear in public engines. Then head over to the GDC website and their YouTube channel , there are often technical talks where studio developers talk about the tricks they use in their games. If you want something completely fresh, which barely works on modern hardware, then SIGGRAPH is for you . Not all articles from there can be put into practice, but they will provide you with food for thought.
https://habrahabr.ru/post/248153/
This article inspired me a lot.
Like this one https://habrahabr.ru/company/mailru/blog/220359/
In general, I personally collect information bit by bit. I stopped believing that there is something suitable all-in-one.
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