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Books/articles on cloud gaming backend?
You need to understand the "skeleton" of the cloud gaming process, i.e. how it all works in general (in what environment and with what help we run an executable on the server, how we shoot video, compress it, tools for this).
The language is better than Russian, but I will not refuse literature in English.
The level of acquaintance in the PL is 0, for the sake of literature I can spend 2-3 weeks studying the basics and terms.
I will not write it, but I need to understand what works and how.
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