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Auto control for android in unity how to do?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class carController : MonoBehaviour
{
public GameObject car;
public Transform centerOfMass;
public WheelCollider[] frontCols;
public Transform[] dataFront;
public WheelCollider[] backCol;
public Transform[] dataBack;
public Transform[] FG;
private float rpm = 0f;
private float rpmAll = 0f;
public float maxSpeed = 1000f;
private float sideSpeed = 50;
public float breakSpeed = 2000f;
[SerializeField] Text speed;
[SerializeField] Text RMP;
public float CurrentSpeed
{
get { return car.GetComponent<Rigidbody>().velocity.magnitude * 1f; }
}
void Start()
{
GetComponent<Rigidbody>().centerOfMass = centerOfMass.localPosition;
}
void Update()
{
float vAxis = Input.GetAxis("Vertical");
float hAxis = Input.GetAxis("Horizontal");
bool breakeButton = Input.GetButton("Jump");
//двигатель
frontCols[0].motorTorque = vAxis * maxSpeed;
frontCols[1].motorTorque = vAxis * maxSpeed;
backCol[0].motorTorque = vAxis * maxSpeed;
backCol[1].motorTorque = vAxis * maxSpeed;
//тормоза
if (breakeButton)
{
frontCols[0].brakeTorque = Mathf.Abs(frontCols[0].motorTorque) * breakSpeed;
frontCols[1].brakeTorque = Mathf.Abs(frontCols[1].motorTorque) * breakSpeed;
//backCol[0].brakeTorque = Mathf.Abs(frontCols[0].motorTorque) * breakSpeed;
//backCol[1].brakeTorque = Mathf.Abs(frontCols[1].motorTorque) * breakSpeed;
}
else
{
frontCols[0].brakeTorque = 0;
frontCols[1].brakeTorque = 0;
backCol[0].brakeTorque = 0;
backCol[1].brakeTorque = 0;
}
//руль
frontCols[0].steerAngle = hAxis * sideSpeed;
frontCols[1].steerAngle = hAxis * sideSpeed;
//обновление граффики
dataFront[0].Rotate(frontCols[0].rpm * Time.deltaTime, 0, 0);
dataFront[1].Rotate(frontCols[1].rpm * Time.deltaTime, 0, 0);
dataBack[0].Rotate(backCol[0].rpm * Time.deltaTime, 0, 0);
dataBack[1].Rotate(backCol[1].rpm * Time.deltaTime, 0, 0);
FG[0].localEulerAngles = new Vector3(dataFront[0].localEulerAngles.x * 0, hAxis * sideSpeed, dataFront[0].localEulerAngles.z * 0);
FG[1].localEulerAngles = new Vector3(dataFront[1].localEulerAngles.x * 0, hAxis * sideSpeed, dataFront[1].localEulerAngles.z * 0);
FG[2].localEulerAngles = new Vector3(19, 0, hAxis * -sideSpeed * 6);
//спидометр
rpmAll = frontCols[0].rpm + frontCols[1].rpm + backCol[0].rpm + backCol[1].rpm;
rpm = rpmAll / 4 * -1 * 6;
RMP.text = "RPM:" + Mathf.Abs((int)rpm).ToString();
speed.text = "Speed:" + Mathf.RoundToInt(CurrentSpeed).ToString();
}
}
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