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Are there ready implementations of Gaussian Blur opengl?
We need a blurred window background near the program interface (example in the picture)
. that's actually all, then I'm not ready to climb into the hell of the openGL language yet and still hope to get off with a little blood, there will even be enough example that takes a texture and applies shaders to it, somehow I'll screw the Blur shaders
Application with # WPF, but it will do something in c++ (I’ll just format it as a lib and screw it to c#)
I’ve already tested the standard C# tools for blurring - it slows down
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I have already tested the standard C# tools for blurring - it slows down
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