Answer the question
In order to leave comments, you need to log in
Are there lessons in game interface design?
I want to learn how to design game interfaces, but there is very little material on the net. Interested in both theory and practical lessons, for example: creating buttons, menus, etc.
I worked with flat and material design for a long time, but the game interface for me is an unplowed field.
Answer the question
In order to leave comments, you need to log in
There are no guidelines, so application interfaces should be standardized, and games, on the contrary, should be individual, and if you don’t succeed, then either develop the necessary thinking, or, as they say, “get out of the profession” or look for an alternative-minded person who will pay you for your Minecraft level design, well, or get money by fraud so that the customer does not immediately realize, and then gets upset, and it’s too late, after such a designer I had to console the customer.
Well, on the technical side, find out what specific game "engines" require - what images / models, what sizes. You can disassemble the game, extract resources from it and see, but it’s better to ask the game programmers themselves, so the designer didn’t ask me what it’s convenient for me to work with, he doesn’t care,
I had such a situation and I failed it due to inexperience))
The bottom line is this: the interface in games is much more complicated than material design.
Different from the word "absolutely".
In addition to competent location and control, the game interface also needs to be drawn well.
Well here means "artistically".
Therefore, you do not need to study interfaces, but learn to draw with your hands.
Nothing without this. In this area, the principle comes out that a designer is more a developer, a designer, and not a draftsman. Painting is done exclusively by artists.
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question