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Are there any "wishes" to the graphics when creating a game on libgdx?
Mb there are some restrictions in size or something else.
If anyone has experience in creating game graphics for a libgdx game, please share them.
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An interesting question, I also thought about it, I use Box2D physics and it turns out that in order for physics to work, I need to use images with a maximum of 16x16 pixels. I haven't uploaded real graphics yet, I'm only playing with Box2D objects.
I see 2 options so far
1. Use small vector graphics
2. Play around with the scale of the world
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