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Are there any Python solutions for Mac graphics applications that are objectively faster to develop than Java + Swing?
The whole point is that I have to create graphical applications for Mac while sitting on Windows. At the moment I am writing them in Java + Swing. The clumsy interface does not scare. In principle, if you try, they even look like nothing.
Interested in the question. Are there any Python solutions for Mac graphics applications that are objectively faster to develop than Java + Swing? Swing takes a long time to fiddle with the interface. Don't like it very much. Yes, and not so much and I need to write in a language with static typing.
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[Jython, Groovy, Clojure] + the same Swing.
Something simple - TkInter or pygame + gui-library to choose from.
You can see something else on CLR + GTK#.
www.riverbankcomputing.com/software/pyqt/intro
qt-project.org/wiki/PySide
Everything depends on you. We don't know you
Try PyObjC pythonhosted.org/pyobjc www.youtube.com/watch?v=N4Q8u7ajGuA
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