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Are there any good books on OpenGL 4.5?
Good afternoon, with the realization of the insignificance of DirectX 12 in my future (which is only for Win and Xbox (which no one needs)), I decided to switch to something more relevant (and which supports the Sony PlayStation Shader Language, etc.) - OpenGL.
Please send me good books (MB even high-quality online manuals) on OpenGL 4.5? The language does not matter (I speak English), but preferably in Russian.
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