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AR technology, is it easier to enter Unity or Unreal?
Actually the question is in the title. I want to slowly and slowly retrain. The topic with AR is interesting, I want to move a little further to understand whether I need it or not.
Where would it be easier to join without advanced programming skills followed by learning at an "average" pace?
Unity is C#, Unreal is a blueprint, which, as I understand it, is easier for beginners to understand, but what lies ahead.
I wanted to hear the opinion of those who work in these systems and understand the pros and cons. But it is not game development that is of interest, but AR for specialized and narrowly focused places that are not related to games.
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If it is not related to games, then why take game engines? Get ARKit/ARCore right away
AR is like a game anyway. It's hard for me to say about Unreal, but Unity is quite easy to write in C #, today it is probably the friendliest language. If you use Blueprint and you come across a non-standard problem, you will have to entrust the solution to someone else, C ++ is a language that takes several years to master.
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