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Android game menu?
I want to implement a custom android game menu, an example in the photo. I have two ideas: on a regular LinearLayout, load an Image as a full-screen background, and add a few ImageButtons on top. The second idea: create your own SurfaceView, put a background image on the whole screen and small pictures for buttons, or again use ImageButton. Which idea is better? I would like to learn how to make a menu both static and animated. And can you describe to me in general terms examples of creating such menus?
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What engine are you making the game on? Better and the menu to do it by means
I used RescueTime, where you catalog resources and programs by “work / leisure / ...” and it builds graphs and so on. Many sites are already there with marks.
It seems to me that in this situation, when Motivate Clock suits almost everything, it’s easier to unsubscribe to the authors of Motivate Clock by requesting this feature.
PS I myself stupidly write downtime on a piece of paper.
And if you take 2 softins?
One slaps screenshots every minute, the second keeps track of time (ManicTime Tracker for example). Then we generate a report from the second one, and use the script to eat the screenshots saved in time.
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