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neuronwanted2015-10-07 13:15:24
Android
neuronwanted, 2015-10-07 13:15:24

Android game menu?

I want to implement a custom android game menu, an example in the photo. I have two ideas: on a regular LinearLayout, load an Image as a full-screen background, and add a few ImageButtons on top. The second idea: create your own SurfaceView, put a background image on the whole screen and small pictures for buttons, or again use ImageButton. Which idea is better? I would like to learn how to make a menu both static and animated. And can you describe to me in general terms examples of creating such menus?e437c31db0794e1ea1eace7ed5e059cf.jpg

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4 answer(s)
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Zakhar Zolotarev, 2015-10-10
@Vilkaman

What engine are you making the game on? Better and the menu to do it by means

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kuzemchik, 2012-04-23
@kuzemchik

I used RescueTime, where you catalog resources and programs by “work / leisure / ...” and it builds graphs and so on. Many sites are already there with marks.

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Alexey Sundukov, 2012-04-23
@alekciy

It seems to me that in this situation, when Motivate Clock suits almost everything, it’s easier to unsubscribe to the authors of Motivate Clock by requesting this feature.
PS I myself stupidly write downtime on a piece of paper.

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Artyom Tsyplakov, 2012-06-13
@grimich

And if you take 2 softins?
One slaps screenshots every minute, the second keeps track of time (ManicTime Tracker for example). Then we generate a report from the second one, and use the script to eat the screenshots saved in time.

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