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Algorithm for overlaying an image on a sphere?
There is an original image of the panorama. We need an algorithm or a library (C++/C#) that can be used to "impose" the original panorama onto the sphere.
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How do you like this library?)
OpenGL Texture on a sphere
Thank you. I'll expand on the topic a little more. I have vector coordinates of polygon vertices. These polygons represent real objects in space (camera privacy masks). I need to get the transformed coordinates of these polygons as a result. So that when the camera moves, the polygons outline the necessary objects in different perspectives.
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