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Egorian2018-08-15 15:33:07
JavaScript
Egorian, 2018-08-15 15:33:07

A set of technologies for a turn-based game?

I plan to make a browser-based turn-based multiplayer game with chat.
The gameplay will be rpgshny. Players will move from cell to cell. There will be a room for 4 people. In addition to the smooth movement of objects from place to place, I do not plan.
I will put nodejs on the backend, the chat will work on sockets, the database will be PostgreSql or sqllite.
But I can't decide on a game engine. What is a simple engine in which it would be possible to implement multiplayer? Or is it possible to shift the multiplayer to socketio?

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Vladimir Proskurin, 2018-08-15
@Egorian

It seems to me that the implementation will not be very complicated, you can try it on a clean canvas. But if you don’t want to suffer with redrawing objects, caching complex objects, styling text, then I suggest using konva . Pretty light and comfortable. For multiplayer communication - sockets.

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