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Alexander2018-11-03 01:51:56
3D
Alexander, 2018-11-03 01:51:56

50,000 polygons + 30mb textures with baked lighting in webgl - is this normal for mobile gaming?

50,000 polygons + 30mb textures with baked lighting in webgl - is it normal for mobile gaming if dynamic shadows in the scene are cast only from a couple of dozen low-poly moving objects?
Interested in 40+ fps on budget phones

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