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Huntgold2020-06-07 23:02:17
Design
Huntgold, 2020-06-07 23:02:17

3Ds Max or Blender?

Good day. I've been learning 3Ds Max for a few months now and I've been running into blender tutorials or fastworks more and more. I fell in love with 3ds Max, but when I look at the possibilities blender gives for working with geometry, animation, etc., there are much more functions and possibilities. I know that the same thing can be done in 3ds max, but there are few scripts that make life easier in max, unlike blender where there are many opportunities for quickly giving geometry to any shape. In general, I wanted to seriously ask the question, what to choose. It's not a problem for me to renew the 3ds Max student version for at least 10 years, so it's as free as blender for me. I want to work as a 3D modeler in the future and I don't want to switch to another software in the future. Now comments will go, they say, start with a blender, it's free, there are a lot of tutorials, popular and if you switch to 3ds Max. However, I've only been in 3ds max for a few months and I don't really want to retrain to another software, but I'm ready to do it because the envy of the blender will gobble it up. In general, if I switch to a blender, then it will probably never become production level or not as popular as Max or T-shirt. I want to choose software once and permanently, without transfers. I'm not afraid of difficulties or something else, I can learn to do the same thing that you can already do in blender without any skills. I'm sure this question will sound stupid, but I really want to decide on the software already. Explain what is the difference between this software, whether it is worth switching or staying, why and for what. but I'm ready to do it because the envy of the blender will gobble it up. In general, if I switch to a blender, then it will probably never become production level or not as popular as Max or T-shirt. I want to choose software once and permanently, without transfers. I'm not afraid of difficulties or something else, I can learn to do the same thing that you can already do in blender without any skills. I'm sure this question will sound stupid, but I really want to decide on the software already. Explain what is the difference between this software, whether it is worth switching or staying, why and for what. but I'm ready to do it because the envy of the blender will gobble it up. In general, if I switch to a blender, then it will probably never become production level or not as popular as Max or T-shirt. I want to choose software once and permanently, without transfers. I'm not afraid of difficulties or something else, I can learn to do the same thing that you can already do in blender without any skills. I'm sure this question will sound stupid, but I really want to decide on the software already. Explain what is the difference between this software, whether it is worth switching or staying, why and for what. what can already be done in blender without any skills I'm sure this question will sound stupid, but I really want to decide on the software already. Explain what is the difference between this software, whether it is worth switching or staying, why and for what. what can already be done in blender without any skills I'm sure this question will sound stupid, but I really want to decide on the software already. Explain what is the difference between this software, whether it is worth switching or staying, why and for what.

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2 answer(s)
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Den Sabrov, 2020-06-08
@bersus

I recently asked a similar question. In general, rummaged through a lot of different information.
Someone asked the question, why do we need the rest of the tools if there is Blender.
I was pleased with the answer:
"1. Yes, because giant studios are already on the rails of Maya, 3Ds and, in some places, Houdini (despite the fact that it is also relatively new). It is very expensive, difficult and expensive to retrain specialists to work in other software.
2 Support If something technically goes wrong, and deadlines are on fire, you won't tell anyone."
I summarize. Strengths:
3DS Max - Architecture, product
Maya - Animation and game development (seems to be the leader in the animation industry)
Cinema4D - Motion, advertising (they say the easiest entry into 3d, but I personally didn’t get it)
Houdini - VFX, simulation (probably the most complex tool)
Zbrush - character sculpting (simple, fast, visual)
Blender - Versatile, fastest growing. Each function is thought out to the smallest detail. Constantly updated, new tools are added.
The interface alone is worth something. In terms of animation and motion capabilities, Maya and C4d lose. Someone finds Blender difficult, someone easy. I personally really liked it, especially at the first steps. Evee, again, makes the entry process much faster. Well, once again: the most dynamically developing tool due to open source and the GPL.

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Ilya V., 2020-06-10
@ttone

Hey! Let me sum up right away that you will most likely have to retrain, one way or another.
I don’t know serious studios that use 100% Blender in their pipeline, but 3dMax use it.

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