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Maxim Ivanushchik2011-01-16 19:13:34
3D
Maxim Ivanushchik, 2011-01-16 19:13:34

3d without monitor 120Hz

Inspired by 3D theme without glasses .
To my regret, I do not have knowledge of the necessary hardware for viewing 3D video. As far as I understand, the main requirement is the presence of a monitor with a refresh rate of at least 120 Hz. And if not, can you get by with two standard 60Hz monitors? Perhaps there is some software for watching movies on two monitors at the same time. In theory, 120 Hz is only needed to generate a separate picture for the left and right eyes. Would two monitors be a solution? What else do you need to watch? The simplest anaglyph glasses?

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10 answer(s)
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Talismanium, 2011-01-16
@Talismanium


www.crystalcanyons.net/pages/TechNotes/DualMonitorDigitalViewing.shtm

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belk, 2011-01-16
@belk

If there are two absolutely identical monitors, then you can do this:

And display the picture for the left eye on the right screen, and for the right eye - on the left. A cross stereo pair will come out. You just need to adjust the color exactly the same and combine the images frame by frame.

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Puma Thailand, 2011-01-16
@opium

No, your picture will be too wide apart 8)

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pxx, 2011-01-17
@pxx

Just in case… I hope you read the post up to this comment , which I am inclined to believe?

A familiar doctor is indignant.
1 - The risk of mechanical injury to the cornea is high. 30 seconds still didn’t go anywhere, but a two-hour film will clearly cost the eyes of the viewer dearly.
2 - Blinking involves the evacuation of the tear fluid through the tear duct. This "3de" will dry your eyes in a matter of minutes.
3 - Myostimulation involves wearing a device that operates with alternating current, and probably gives magnetic radiation. And the brain is very close. (I can be wrong about radiation, because I don’t really rub it in electrical engineering. But in any case, a working electrical device near the brain for two hours scares me)
4 - 100% risk of atrophy or hypertrophy of muscles.
5 - The muscles being stimulated are designed for synchronous work. Frequent asynchronous blinking can cause dysmotility of blinking, motility of rotation of the eyeball, and even disturbances of accommodation (narrowing-expansion of the pupil).
6 - ...
7 - SOTO'S DEATH EPILEPSY
In short, it smells like a pitch star.

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Talismanium, 2011-01-16
@Talismanium

from two large monitors it is possible through 2 periscopes

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Talismanium, 2011-01-16
@Talismanium

with any monitor, you can use anaglyph
120 hertz is necessary for the smoothness of the picture - the eyes are more or less pleasant. 120 hertz technology implies active glasses www.nvidia.ru/object/3d-vision-main-ru.html only with 3 depth plans - almost pseudo 3d they are even filmed with ordinary cameras, then they are “squeezed out” in a computer, otherwise go to a large shopping mall and try 3d systems in front of your eyes, don’t completely believe the journalists :) try it yourself

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Talismanium, 2011-01-16
@Talismanium

ideally, test 3D on www.superliminal.com/cube/cube.htm such programs
immediately show the difference between anaglyph and active glasses from professional REALLY 3D systems
, only they have a minus :) they are expensive and you just can’t buy it in a store

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mamaev, 2011-01-16
@mamaev

Anaglyph glasses are a 1-monitor viewer that color-codes a stereo pair into a single image.
the option with 2 monitors has the right to life, but only if they are very small - a few inches, 4-6, then it is possible to make such a system of mirrors and a partition that the desired picture will get into each eye, look at the device of the Wheatstone stereoscope, if I'm not mistaken.

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wartur, 2011-01-16
@wartur

www.thg.ru/display/home_cinema_3d_vision/home_cinema_3d_vision-01.html
And here's what I found, in appearance it seems not expensive and a large screen.

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gjf, 2011-01-17
@gjf

Honestly, I bought an anaglyph - and it's not impressive. The colors are just not strong and washed out, but the available 3D films do not give depth. So, a slight feeling of the third dimension.
As for games, the famous iZ3D does not shift everything correctly, in total it is not possible to play PES 2011 at all, Dead Space is generally annoying, the depth is much easier to understand without anaglyph.
I also tested 3D glasses with a monitor at 120 Hz - the technology is just developing - in the end it is rather raw, and the picture quality on the monitor suffers in tribute to the high frequency. On TVs, when outputting a signal, too.
My conclusion was: be patient. The technology will be tested, brands will be added, the price will fall. Yes, and manufacturers of films and games somehow pull themselves into the 3D arena.
In the meantime - this is so, show-off. IMHO.

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