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2D and Unreal engine 4. Or is it Unity?
I want to make a toy step by step, in isometry.
Recommend articles on this subject. And in particular about the correct arrangement of sprites in space, with the help of logic. (The nuance is that the generation of the map must be either only code or from saving) It is
possible both in C ++ and in drawings.
And at the end. All the same, the site is about questions.
Which of these mastodons is more adapted to 2d? Ue4 or U?
I have heard that Unity is quite laggy, but in terms of graphics, I use a minimum. But the logic and AI in the foreseeable, but distant future, I will have to optimize sooo much.
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