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Is it possible to write bindless draw without NVIDIA tools?
Hello, I recently came across this topic: www.nvidia.com/object/bindless_graphics.html In short, it describes a way to increase draw calls per second by 7.5 times. And the essence of the method is that we send data about the primitive directly to the gpu. So I would like to know if the same method, only that it is supported natively by all card developers, and not just by NVIDIA?
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