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Would an article on webgl be interesting?
At home in the evenings, I do one coven - visualization of the readings of temperature sensors.
I made the previous one (since webgl was not yet supported in browsers in a human way) in SVG, the bike was still the same ... This one, of course, I do in webGL.
So far, I've been thinking about all sorts of different shaders. I used webGLU as a wrapper library (however, the cat cried for documentation for it, I had to scour the code and meager examples well).
Would you be interested in an article with a brief description of the webGLU library and an example of creating a shader for simulating scene lighting with a spotlight?
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It would be very interesting to read about algorithms for building landscapes and their test curation, about shaders and their application.
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