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Why is the mouse cursor blocked when using FPCController in Unity?
I have a problem.
There are two scenes in Unity.
One is the menu. The second is the level.
The first one has a Start button.
The second one has an FPSController object (with a First Person Controller script) and a script:
void Update()
{
if(Input.GetKey(KeyCode.Escape)){
SceneManager.LoadScene("Menu");
};
}
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