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Why is it necessary to divide the time in SmoothDamp by 3?
Wanted to use Smoothdamp to move smoothly from one point to another. Decided to do this:
_movingPart.eulerAngles = Vector3.SmoothDamp(_root.eulerAngles, _newRotation, ref _currentRotateVelosity, _openingTime);
_movingPart.eulerAngles = Vector3.SmoothDamp(_root.eulerAngles, _newRotation, ref _currentRotateVelosity, _openingTime / 3);
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