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Why is "Enemy" with NavMesh not visible when I turn on the game test?
Without NavMesh everything works, without it the enemy is not visible.
The layer is not affected.
By z, the position is -0.3099992 (setting it manually does not help).
The code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class Enemy : MonoBehaviour
{
[SerializeField] Transform Target;
[SerializeField] NavMeshAgent AI;
// Update is called once per frame
void Update()
{
AI.SetDestination(Target.position);
}
}
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