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Why doesn't the following code (libGDX) work?
There is the following code
map = new Map(this);
map.setPosition(0, 0);
map.setLocations(locations);
stage.addActor(map);
public void setLocations(ArrayList<Location> locations) {
for (int i = 0; i < locations.size(); i++) {
Location location = locations.get(i);
LocationSelector locationSelector = new LocationSelector(this, location);
getStage().addActor(locationSelector);
}
}
public class LocationSelector extends Actor {
public LocationSelector(Map map, Location location) {
setSize(location.WIDTH * map.ratioX, location.HEIGHT * map.ratioY);
setPosition(location.x * map.ratioX, location.y * map.ratioY);
}
@Override
public void draw(Batch batch, float parentAlpha) {
batch.draw(Assets.location, getX(), getY(), getWidth(), getHeight());
}
}
abstract class Location {
public static final float WIDTH = 60;
public static final float HEIGHT = 60;
public float x, y;
}
04-03 15:32:43.106 24656-24672/ru.redozote.mrr2.android E/AndroidRuntime﹕ FATAL EXCEPTION: GLThread 49532
java.lang.NullPointerException
at ru.redozote.mrr2.Actors.Map.setLocations(Map.java:38)
at ru.redozote.mrr2.ChooseLocationScreen.<init>(ChooseLocationScreen.java:39)
at ru.redozote.mrr2.Actors.PlayButton$1.clicked(PlayButton.java:29)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:89)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:57)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:348)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:360)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:420)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1516)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
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