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Why does Windows issue "Program termination" on SDL_MOUSEMOTION event?
Why does Windows issue "Program termination" on SDL_MOUSEMOTION event?
Here is some source code of the event handler function
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_QUIT:
running = false;
case SDL_MOUSEMOTION:
mousePosition->setX(event.motion.x);
mousePosition->setY(event.motion.y);
break;
default:
break;
}
#pragma once
class Vector2d
{
public:
//Vector2d(float m_x, float m_y) : x(x_m), y(y_m) {}
Vector2d()
{
x = 0;
y = 0;
}
// Get coordinates //
const float getX() { return x; }
const float getY() { return y; }
// Set our coordinates //
void setX(float m_x) { x = m_x; }
void setY(float m_y) { y = m_y; }
float x;
float y;
};
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Debager in the teeth and go. Most likely you have either mousePosition == null or mousePosition->setX triggers the same event (SDL_MOUSEMOTION) and you get an infinite loop + stack overflow.
Generally if run in debug mode. then the error will become much more informative.
And you also have an explicit error mousePosition->setX(event.motion.y); - here probably setY. But that's off topic...
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