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Why does QOpenGLWidget crash (segmentation fault) when calling glDrawArrays(...)?
Good day.
There was a need to inject a working (!) OpenGL application into a Qt widget (QOpenGLWidget), but there was a problem - as soon as it comes to drawing (glDrawArrays), some absolutely working application crashes with a segmentation fault. Application code (I give the whole - just in case).
PS: If you comment out glDrawArrays, or glEnableVertexAttribArray(0) (Buffer with vertices), then the application starts, but, of course, nothing is drawn.
Model class:
Source code.
Header files
Resource loader:
Source code.
MainWindow header files
(Qt):
Source code.
Header files
QOpenGL widget file:
Source code.
Header files
Main.cpp:
Source code.
The very fragment where the application crashes:
Source code
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Upd: It was necessary to add the openGL version and profile.
QSurfaceFormat format;
format.setDepthBufferSize(24);
format.setStencilBufferSize(8);
format.setVersion(3, 3);
format.setProfile(QSurfaceFormat::CoreProfile);
QSurfaceFormat::setDefaultFormat(format);
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