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Why does it throw an error File "obrazew.py", line 41, in update if not (jump): UnboundLocalError: local variable 'jump' referenced before assignment?
import pygame
WIDTH = 1280
HEIGHT = 700
FPS = 60
jump = False
jumpcount = 10
# Задаем цвета
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
YELLOW = (255, 255, 0)
# Создаем игру и окно
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Game!")
clock = pygame.time.Clock()
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((50, 40))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.centerx = WIDTH / 2
self.rect.bottom = HEIGHT - 10
self.speedx = 0
def update(self):
self.speedx = 0
keystate = pygame.key.get_pressed()
if keystate[pygame.K_LEFT]:
self.speedx = -5
if keystate[pygame.K_RIGHT]:
self.speedx = 5
if not (jump):
if keystate[pygame.K_SPACE]:
jump = True
else:
if jumpcount>= -10:
if jumpcount < 0:
y+= (jumpcount ** 2) / 2
else:
y-= (jumpcount ** 2) / 2
jumpcount -= 1
else:
jump = False
jumpcount = 10
self.rect.x += self.speedx
if self.rect.right > WIDTH:
self.rect.right = WIDTH
if self.rect.left < 0:
self.rect.left = 0
all_sprites = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
# Цикл игры
running = True
while running:
# Держим цикл на правильной скорости
clock.tick(FPS)
# Ввод процесса (события)
for event in pygame.event.get():
# проверка для закрытия окна
if event.type == pygame.QUIT:
running = False
# Обновление
all_sprites.update()
# Рендеринг
screen.fill(BLACK)
all_sprites.draw(screen)
# После отрисовки всего, переворачиваем экран
pygame.display.flip()
pygame.quit()
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